There were some hills and trees where we could play cowboys and indians, hide and seek etc. No computers in those days. I guess 'progress' eventaully caught up with the copse and it was turned over to housing. A great loss, but Bagshot was full of places to go. From Frank's description of the location, I think the area did indeed become housing as St Mary's Gardens. Robert Allen has written to say that he, too, enjoyed playing in the copse. And James Legge writes : We too played at the copse in the early sixties and can remember an old car sitting in the water for years it was a great place to get newts and tadpoles and the locked gate was exciting too.
And Gillian Trueman : The Copse was behind my house in Waverley Road and we had a hole in our back hedge we used to push thru to get there. I remember many years of great games as mentioned by other people but I always remember going onto the island and building a fire, mixing flour and water together and putting it round a twig.
This would then be placed just inside the fire to cook. It tasted good in those days!!!!! Wouldn't be able to do it now!!! There was also a very large swing which hung from a branch of an Oak tree. You are right it is now St Mary's Gardens. Sylvia Eastwood nee Champion writes: I remember the copse there was an entrance to it at the top of Waverley Road next to the Police House and opposite Ken Galloways house.
PC Henshaw lived there and I was friends with one of his daughters called Sonia. The lake use to ice over and kids use to walk on it across to the island in the middle. Nowadays that would be considered very dangerous and it was but fortunately none of us got hurt. Margaret Soane writes: Back in the late 40's, early 50's there used to be the Scout hut in the copse where Cubs, Scouts, Brownies and Guides used to meet.
I also used to get into the copse as living in the High Street our garden backed onto our fields now Cedar Close and there were ways by which we could find our way into the copse. Having moved away in I have no later recollections of what happened to the copse. The site of the copse can be found on old maps. See here. As diverse as the rosy-cheeked Hobbits themselves, every smial, as Hobbit-holes are known, reflects the unique personality of its inhabitant and nestles into the hillside amid a sea of lush greenery.
Where the snaking road cut back inland and began to climb the Hill was nestled the only dwelling in the village without an iconic round front door. Because of the relationship we have with all the production parts of the process, we have access to everything from concept drawings to set plans, which is really handy when making things like the Hobbit Holes.
Each an individual dwelling, the Hobbit holes lend themselves splendidly to creative placement in your cabinet. With a flat back and shallow depth of only 55mm, they can be placed on mantles, cornices, shelves and in windows. This gorgeous little environment is an exacting miniature replica of the movie set that can be visited at Hobbiton in Matamata, New Zealand. It was designed by the same artists and craftspeople who worked on the movie.
Version 2. Version 3. Added in minor enemies and re-arranged the bosses section in Enemies. Minor update in the credits section. Got through the walkthrough all the way to the end of the second Shadowglen Woods mission.
Updated to the end of the second Cogham mission. She freed herself and continued her reign of terror over Neopia. First as Tor, then as Roberta, and finally as both, you have to stop the Darkest Faerie. Hero automatically blocks when standing still. Power-Up Attack- Hold Circle button and wait for the flash on the weapon before releasing.
This uses the power of any mote assigned to the weapon. He aspires to become a knight of Meridell some day, and he just may get the chance when his father asks him to deliver a package to Meridell. He can also equip motes to his sword for specific magical effects. She was raised to be a diplomat, however she hates it and wishes to be a sorceress. King Hagan sent Roberta and Seradar to Faerieland one day to meet with Queen Fyora about the mysterious purple clouds gathering over Meridell, and Roberta ended up getting a real chance to test out her magic skills.
She can fire bolts from her wand at a distance, and if you get up close to an enemy, she can whack them with her wand. As with Tor, you can equip Motes for specific effects.
She was one of the twelve heroes that helped build Altador, however she went mad with power and tried to destroy it. Another one of the Heroes, Jerdana, used her magic to seal Altador though everyone thinks the Darkest Faerie destroyed it , and Fyora disposed of the Darkest Faerie by way of an enchantment that turned her into stone. She lay dormant at the bottom of the ocean for a thousand years, but finally managed to escape and continue her evil schemes on Neopia.
Kelland is rather clever and sneaky. Kelland was the one who invited the Darkest Faerie into the group of Heroes, impressed with her power. His shrine is the sewer under the city, where he has built an elaborate maze of traps that only the most skilled thieves are able to get through.
Well, until Tor and Roberta get there. King of Altador Old Knight He was posing as a knight of Meridell, and helped Tor out a few times more morally than anything, but whatever. He was injured by the Werelupe King when he tried to aid Tor in Illusen's village, and just disappeared after that.
He, however, revealed himself to Tor and Roberta after they escaped Faerieland and ended up in the Altadorian Hall of Heroes. His real name is actually just Altador. After the Darkest Faerie took over Illusen and plunged Meridell into darkness, Torakar disappeared, most likely having fled to Altador. Torakar is extremely noble and enjoys a good fight.
In Altador, an arena was built in his honor, which serves as the Gladiator Shrine and in which can be fought in after freeing Torakar. Before being called back to Altador, she was posing as Faun, a servant in Meridell Castle. Tor first met her when he was assigned to help her capture the Miamice that had infested the storage room.
When Tor came back from the Lightwater Forest and found the castle had been taken over, Fauna helped him escape from the Darkest Faerie Sisters. She then fled herself, presumably to Altador. Her shrine is a large building in the Altador Park district that is full of plant life. King Skarl This Skeith is king of Meridell.
However, he is an excellent king and does what is best for Meridell. The Darkest Faerie possessed him and had the Darkest Faerie Sisters watch over him to make sure nothing happened. Tor and Roberta got the charm back, and Illusen bequeathed to them the Faerie Orb, which would get them through the dark barrier around Meridell. After Tor was spotted when he snuck into the castle, these sisters chased him through most of the building, trying to kill him. Because they had invulnerability, though, Tor couldn't hurt them, so he was forced to flee, with the aid of Fauna.
The Sisters had thought they killed him, so were suprised when he showed up again with Roberta. Roberta used Fyora's Rod to steal their invulnerability, and the two heroes promptly disposed of them. Seradar Seradar is the Royal Sorcerer of Brightvale. Extremely wise, he started to train Roberta in the art of magic when he saw great potential in her.
He went with her to Faerieland to converse with Queen Fyora, however he was driven mad by the evil purple clouds that materialized over Faerieland when the Darkest Faerie attacked. As thanks, Jerdana gave Roberta a strange amulet. She was captured by the Darkest Faerie, but Roberta freed her. Jerdana is one of the twelve Heroes of Altador, and is an extremely powerful sorceress.
Residing in her palace on the top-most cloud of Faerieland, Fyora watches over Neopia. After Fyora fell to the Darkest Faerie, the palace was over-run with monsters, and Faerieland ultimately fell. Fyora told Tor and Roberta to escape, and ended up being imprisoned in a bottle just as they did so. He shows up on some roads with his cart of goods to sell.
Gordus is one of the twelve Altadorian legends that Tor and Roberta must awaken. His shrine is the treasury building in the Altador Money District. King Hagan King of Brightvale, uncle to Roberta and brother to Skarl, Hagan is extremely wise and respected by his people. He was the one that ultimately sent Tor and Roberta on their mission to save Neopia from the Darkest Faerie. Gelert Assassin This assassin was once good, but was driven mad by the loss of his love.
The Darkest Faerie hired him to get rid of Tor and Roberta, but everything he sent at them failed. Things end up getting out of hand, and the kids accidentally open the gate to the corral they were playing near. But the good news for you is that this triggers your very first mission. In order to do so, simply get up behind a Whinnie and start towards the corral. This can be somewhat difficult, as the Whinnies seem to be stubborn, but fear not, for they will all go in eventually.
So we shall do that, but first, we must retrieve the bucket to carry said water. Drawing Water The bucket we need is right over on the porch of the house. The house is near you. Now, we must head over to the water pump to get that water. To use it, simply walk up to it and hit the square button.
The bucket will fill with water. Simple enough, right? Wrong, unfortunately. Disregard it for now and head back to the garden so that you can give your mother the water. Fixing the Water Pump Well, regardless of the level of ability of their parents, you still need to head over to the barn and deliver the message to your father.
So he requests of you that you get them for him; he thinks they should be on the roof of the barn. After a short cut scene showing your father walking up to the water pump and checking it out, head left. You should see a ladder with a box near it. Grab hold of the box and pull it in front of the ladder. After doing so, get onto the box, then jump up onto the ladder and climb onto the second level of the barn.
Climb up that one, then walk across the roof of the barn until you find the weather vane. From there, jump off of the roof and head back over towards the water pump.
After he does so, your father will tell you to meet him in the house, because he has a special job for you. A Job From Dad? Head back down towards the house and enter it through the front door. There, your father will be waiting for you.
To get to the chest, simply head all the way upstairs and into the room you come to; the chest will be there. After doing that, head back outside, and there will be a short cut-scene that just simply shows Tor walking towards the gate of the farm rather dramatically, I might add before you will be off on your first major mission. After saving, keep following the path until you come to a rather disturbing scene; some bandits are trying to rob a beggar. Honestly, what has this world come to? After the bandits run off, the beggar will thank you by giving you a strange necklace.
From the island, jump onto a small platform under the bridge and climb up the ladder you see. From there, just keep heading down the path, continuing to collect Neopoints from the grass. One will knock into you, causing the package to go flying. The Meerca apologizes profusely and offers to help you. First, you will probably want to save at the Save Point near you. After that, just chase after the Meerca.
After this cut scene, head all the way back in the direction that you had gotten there. Save once you get to the save point if you wish. Once you get there, head in and walk up to the main desk on the opposite side of the building. Tor answers yes, of course.
However, you first need a shield. So, head out again. There are two ways to obtain a shield; one is buying it, which will be easier if you followed my earlier suggestion of getting all the Neopoints that you could get. Another way is winning in the Arena. From where you are, head left or look on your map again; the shop you need is labeled with a shield icon.
The guy will then request to see your sponsorship papers. Need a Sponsor- After heading back out of the Army Recruitment Centre, head all the way left until you can see the entrance to the city, then keep heading left until you enter a small circle of buildings. The tavern is the one with the sign that has a beer mug on it. Torak will tell you the story about how he had been chasing after a thief, and his sword broke in the scuffle.
If you wish, you can follow the suggestion of one of the other people in the bar and talk to the guards at the entrance to the castle. The Repair Scaffolding just looks like a bunch of wooden towers with wooden platforms on the top. Once you get to them, go past the first one and head right into an alley. Climb up the ladder of the second scaffolding, and jump onto the narrow board that connects the first scaffold with another one. Carefully walk to the left on the board until you get to the first scaffold that you saw.
So, in order to get it, head back to the Army Recruitment Centre. Once inside, head right and walk along the wall until you see an open door leading down into a prison; the thief is in one of the cells to the left of the stairs.
Sounds like a nice guy. With that task down, head out of the bar and back to the Army Recruitment Centre again. After showing him the sponsorship papers, the officer will request that you show him the letter of consent from your parents.
So simply continue along. Mom and Dad are worried that she had wandered into Shadowglen Woods, and they ask you to get her before something awful happens. Mayhap this was what the Old Knight was hinting at? Head out of the farm and along the path until you get to the Meridell Outskirts again.
From there, just head straight along the path and into the dark, foreboding tunnel that you come to. First things first; take advantage of that save point you come across. After that, head right and down. Ahead of you, you should see a rope bridge with wooden platforms. Then head left and up onto the ledges.
Equip a Fire Mote to your sword if you wish, and defeat the monster up on the some-what high ledge. Use the rope to slide down onto some land that would otherwise be unreachable.
From there, head right and up the ramp. Once past that, head past a couple of boulders and jump onto the ledge straight ahead of you, then climb up the vines you come to. Head right until you hit a save point. From there, simply head right along the ledge until you get to a cave. Head in there. This process will repeat until you kill him. That is apparently how Lucy got in. When you head in, there will be a cut scene in which you see Lucy describing how cool you were when you were fighting the Juppie Monster.
From there, simply head out of the house and back to Meridell. Meridell Once you get back into the city, head straight to the Army Recruitment Centre.
There, the guy will finally acknowledge you as a squire. From there, just head straight across the drawbridge and enter the castle. Go and talk to him. But whatever. From there, head left and down the carpet until you get to another hall on your right. Your bed is in the top right corner.
So just head over to that and go to sleep. When you go to bed, a cut-scene will play showing a dark Faerie crawling out of the ocean, coughing. Who could she be? So, to get to the courtyard, simply head through the doors on the wall to your right. Castle Courtyard Squire Chores- And now your first tasks as a fully certified squire.
Excited yet? Meridell Castle From the barracks, head back down the hallway and into the entranceway. From there, head left down the carpet and into the last door on your left. Once in there, Faun will give you your chore: You have to round up the Miamice so that she can let them out in the garden.
Anyway, to get them, you have to sneak up behind the little buggers and pick them up with the square button when it signals you to.
After you catch a Miamouse, walk over to the pen and drop it in there. With that chore down, head back to the courtyard. He has more training for you: this time he wants you to master the Spin Attack. Head into the middle of the three straw dummies. Once there, walk around in a full circle, then hit the circle button. If you did it right, you should release a Spin Attack and strike all three at once.
Meridell Castle Clog Duty? From there, head right again then into the door on your right. Apparently you need to basically clean out the sewers. Anyway, head left and through the door, then right down the stairs until you see a large lid. Hit it, and the lid will open. Meridell Sewers Clog Duty- This mini-dungeon is rather complicated not to mention gross. Well, first things first. Head forward and climb down the ladder or just jump off the ledge onto the level below you.
From there, keep heading straight until you see another path to your left. To remove it, simply whack at it a few times with your sword. From there, head back down the path and leave the tunnel, head left. Continue on through the tunnel until you get to another ledge; jump down off of it to the level below, then head straight and up the ladder.
And voila, you should see the second clog right in front of you; hack at it to remove it, then continue straight ahead. From here, head into the next room, along the path that it showed in the cut scene. Another grate will be in your way, so head to the wall to your right, and there will be another switch. Flip it, and the grate will open. After it does so, jump down from the ledge and head forward; since that grate opened because of the first switch, you can enter this part now.
As with any other part of this, be careful of monsters. The clog will be right there in front of you. After you destroy it, flip the switch on the wall to your right. Go back the way you came in, and head out of the dungeon. So, head back through the castle and into the Courtyard. Castle Courtyard Once here, head towards the practice area in which you did the Spin attack drill, but this time, head up the stairs.
Master Torak will be here getting ready to demonstrate the proper use of Motes. Mote Training- After Torak picks you as the demonstrator, pick up the Fire Mote and equip it to your sword, then attack the dummy. Seems like Master Torak has your next chore; head back into the castle. Meridell Castle Head to the main hall where the Save Point is and head up either staircase, then head towards the windows.
Your job is to kill them and destroy their nests. Wow, it sounds kind of like mass murder on a small scale, but whatever. Head back into the courtyard. Castle Courtyard Crokabek Nests- From the save point, head left and up some stairs to your right, and you should soon see a gap in the fence.
Head forward a little and you should see your first nest. Kill the Crokabek first, then hack at the nest a few times, and it shall be no more. From there, head to the area where you did the spin attack drill, and you should see a tower; head up the ladder, being careful of the Crokabek. Turn to your left and jump onto another brick platform, and your next nest shall be there.
Jump down and head back towards the save point and past it, then head down the steps and veer right. Walk along the wall past some large windows, and you should see a climbable part. As always, kill the Crokabek, then hack up the nest. From there, jump down and walk past the fountain, then head right and you should see a scaffolding. Go past the first guy and hop up onto two stones, then carefully walk across the narrow plank of wood when going across something narrow, Tor is automatically careful, anyway, but still.
From there, jump up and you should grab onto some vines. Make your way across the gap using them, then head up once you get to the end and continue climbing the vines.
Kill the Crokabek, then eliminate the nest. For the final nest, jump down from the scaffolding. Head left past the stairs and just go straight. You should come to a corral-type-thingy with a little Turtum.
Tor will comment how a kid at home would make a Turtum go in its shell by whacking it with a stick. Well, here, we must whack it with your sword, then quickly jump onto its shell. Castle Courtyard Once again, head towards the area where you did the spin attack drill, but this time, head into another practice area to your left. In there, Master Torak has more training for you. Advanced Mote Training- Here, you learn more about Motes.
For this drill, you must equip a fire-aligned mote to your shield, then head into the circle near you. Hold up your shield, and a ball of fire will be shot at you. Sounds like fun, no? Head back out of the dining room and back to the entrance hall.
When you get there, the Old Knight will be there. Since such an esteemed knight has so much faith in you, we should follow his orders, no? To get to Cogham, you have to head through Drackon Ridge. Walk along it until you hit a fork in the road, and head left.
Anyway, after our little shopping spree, keep going straight along the path until you see a bridge. Anyway, head across the bridge and into the cave on the other side. Save the villagers by taking them all out, then head up the steps to the left of the shield shop. Up here will be two more Ixis: A Spearman and an Archer. Head across a bridge that extends over that nasty stream, then head right and in a half-circle. Anyway, all you really have to do is cross the bridge, then walk along the path up the mountain, jumping up onto ledges more often than not.
However, it gets hard with all the Ixi Raiders in your way. There is at least one treasure chest that you can get to. If you see a high ledge with a ladder, that just might be it. Eventually, after slaying more than enough Ixi Raiders, you should get to a Save Point. Use that, then head up the ladder to the left of the Save Point.
Straight ahead of you will be a bunch of little patches of land over what may or may not be a lake… Across this death trap, you should see a patch of land with a ladder. You need to make your way over there. From that patch of land you can jump directly onto the one with the ladder. But instead of heading up that ladder, we first need to get something started.
So, look to your right and there should be a ramp-shaped piece of land. Jump over onto that and head up.
0コメント