Are there any traders in the pitt




















Attacking any caravan merchant will result in all four caravan merchants refusing to trade with the player character. At Canterbury Commons , Uncle Roe offers the player character a map showing the paths of the merchants and their various trade stops.

He also gives the option of investing in any of the caravans. The player character can choose to invest twice in each merchant, with and then caps or and then with the Master Trader perk. Investing in a caravan allows that merchant to sell a wider variety and higher quality of items, and increases the number of caps they have available when trading. It also raises their Repair skill up to 75 in one case, with the second investment , allowing them to restore the player character's equipment i.

All caravan guards are equipped with R91 assault rifles and leather armor. They are significantly better combatants than most other human non-player characters and are roughly on par with a non-player character companion or super mutant master in terms of durability. Each caravan follows the same route across the wastelands. They often use roads even though the roads are dilapidated. In order of travel, the merchants stop just outside each of the following areas:. They move around the game world at different rates depending on whether time passes in real game-time or wait-time.

For example, when looking at Doc Hoff and using the Wait feature to jump ahead two or three hours, Crazy Wolfgang will appear there instead. Even if the caravan owner and bodyguard are dead, their pack brahmin will still follow the trade route. However, the brahmin offers no interaction options. Even if the key to the merchant's inventory is looted from his body, the dead merchant's inventory will never restock on the brahmin.

Caravan merchants have more health than standard non-player characters, and their caravan guard bodyguards are significantly tougher than normal, even wearing their basic leather armor. Both the merchants and their guards also carry a couple of stimpaks for healing wounds in combat.

Pack brahmin have a large amount of health, considerably more than a regular brahmin. Nonetheless, caravan merchants are still susceptible to death due to the dangers of their routes: deathclaws , yao guai , Enclave soldiers , raiders and super mutants. Although the merchants usually slip by the danger if the player character is not in the area, caravans may be attacked any time they are in the same area or cell as the player character—regardless of whether they are visible or not.

Certain areas of the route are extremely dangerous. For example, the route from Megaton to Rivet City goes past Arlington Library and the Citadel, through Central DC, and across the super mutant -infested bridge across the pipes leading into Jefferson Memorial. As one progresses along the main quest and achieves higher levels, the more powerful monsters will take a toll on the caravan merchants.

The Enclave will establish camps directly on the caravan route or near enough to produce an encounter, like the large camp controlling the crossroad south of the Temple of the Union, which will pose a problem if the merchant approaches the camp while the Lone Wanderer is in the area.

Late in the game, it is not uncommon to see a lone merchant without either their pack brahmin or guard. One can check to see if a merchant is dead by talking with Uncle Roe and asking to invest. Short answer, No.

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